- Κυκλοφορία
- 2025
- Σχεδιαστής
- Hisashi Hayashi, Simone Luciani
- Εκδότης
- Arclight Games, Cranio Creations
- Παίκτες
- 2–4
- Διάρκεια
- 120 λεπτά
Η κριτική
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Railway BoomRailway Boom is a tight cube-rails/euro hybrid that builds its tension around auctions, variable objectives, and light but meaningful engine building. With four rounds and plenty of room for optimisation, it is the sort of game I immediately want back on the table.