640 entries
Reviews
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Phoenix New HorizonPhoenix New Horizon is a somewhat kinky worker-placement euro with plenty of engine building and slightly more interaction than the genre usually offers. It is not bad at all, but its turn-order mechanism left me annoyed, especially at four players.
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Knee Deep in HexesA fair, zero-luck game for two that brings the tension of a classic resource-rush RTS to the table. Its rules are simple, but it is far more cunning than it first appears.
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Horizon Forbidden West: Seeds of RebellionHorizon Forbidden West: Seeds of Rebellion is a polished, substantial co-op campaign game that captures the videogame’s combat well. Its weak, filler-heavy narrative, however, may keep it from reaching the finish line despite the strong gameplay.
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AbaloneThe Abalone I remembered from the 1990s came back off the shelf and, to my pleasant surprise, immediately found a new opponent at home. It remains an honest blast from the past, even if it feels somewhat dated once nostalgia is removed from the equation.
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Toy BattleToy Battle is a smart, accessible two-player game that got us properly hooked. Cheap, hugely fun, and easy enough for children to teach successfully to their friends.
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Dune: War for ArrakisAn impressive asymmetric conflict game that sat on the shelf for a long time, but ultimately justified the moment it finally reached the table. It keeps its depth without becoming exhausting, and the Spacing Guild makes it even better.
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The First Tsar: Ivan the TerribleThe First Tsar: Ivan the Terrible is a satisfying light euro that seems to smooth out Rurik’s clumsiness without chasing originality. We had a good time and would play it again, even if it did not become the game we would call for first at the end of the night.
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World OrderWorld Order arrived as a lavish, carefully produced deluxe package and, after two plays, it left me thinking it is a very clever game of superpowers. For me, it is also clearly stronger than the already good Hegemony.
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ArcsArcs got a second chance with the advanced rules, asymmetric alien factions, and powers—and, to my surprise, it was genuinely better this time. It still did not solve my central complaint: the table carries the burden of balance, not the game itself.
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Axis & Allies: Battle of the BulgeA gateway wargame that became the occasion for a very good family return to the Ardennes, with Sabaton in the background and plenty of appetite for a rematch. I do not ask much more than that.
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Cthulhu: Dark ProvidenceCthulhu: Dark Providence hooked me more as an excuse to gather the group around the table again than because we needed another tentacle game. It ultimately proved to be a very good choice.
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Star Wars: The Deckbuilding Game – Clone Wars EditionThe Clone Wars theme was exactly the reason to bring this deck-builder to the table, especially as a less tiring alternative to the now more demanding Star Wars: Unlimited. It is cute and approachable, but for me it did not quite justify the huge enthusiasm surrounding it.
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LairsLairs is Battleship with dungeons, monsters, and loot: a clever game with an asymmetric idea and a wonderfully light mood. The base box works nicely for younger players, while any expansion opens it up for older ones too.
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RevenantRevenant finally reached my table after an almost astronomical alignment of free time and patience for the rulebook. I had a very good time, but its excesses are impossible to hide.
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Unmatched: Teen SpiritUnmatched: Teen Spirit confirmed, in the simplest possible way, why the series has such a loyal following: its duels are brisk, satisfying, and ideal for sharing around the table.
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West Story: A Town Building GameWest Story: A Town Building Game is a tight tableau builder with an intriguing dice mechanism, but its scoring and pacing did not fully win me over. I would play it again, though it ultimately felt like a merely average experience.
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Scarface 1920: Bloody BusinessBloody Business is the expansion Scarface 1920 should have included from the start: it turns a lukewarm area-control game into an experience full of intrigue, conflict, and gunfire. It demands time and a group that can handle take-that, but for me it completely changed the game’s standing.
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RoninRonin is a thematic, satisfying area-control game that delivers about an hour of play without piling on luck or unnecessary complexity. For me, it is at its best with four or more players.
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FromageFromage and Formaggio are two editions of an ambitious game, with a modular cheese platter that makes their table presence truly distinctive. The ability to mix them together promises almost endless variety.
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Feya's SwampFeya's Swamp is an enjoyable euro racing/area-control game about animal tribes trying to dominate a magical swamp. It offers clever choices and several paths to victory, even if its asymmetry did not feel perfectly balanced to me.
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Crisis: 1914Crisis: 1914 dresses up a simple, almost push-your-luck card game in serious diplomatic history and Belle Époque moustaches. It is not earth-shattering, but with an experienced group of 4–5 it can become delightfully nasty.
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The Druids of EdoraThe Druids of Edora caught me off guard: rather than a bland variation on something familiar, I found a satisfying optimization puzzle with limited moves and several scoring routes. The first contact is busy, but once it settles on the table, it flows beautifully.
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Unmatched Adventures: Teenage Mutant Ninja TurtlesUnmatched Adventures: Teenage Mutant Ninja Turtles cleverly turns the familiar formula into a demanding cooperative boss fight. Shredder is already beating us 3–1, and that is exactly the kind of defeat that makes me want another game.
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MeltwaterMeltwater is a strange, fast two-player strategy game where nuclear winter closes in and survival matters more than conquest. Its rules confused me, but the central idea is interesting enough that I would still give it a shot at the table.