Desert Power

DeckTech HomeWorlds

Desert Power
Difficulty
intermediate
Format
Constructed Premier
Last reviewed
8 Oct 2026

While Dune TCG is long dead and buried, time to have a look at our not so favorite Desert Raiders. Can they make a difference or are they simply Anakin's favorite kebab?

To be fair, the Warrior would not be among my prime choices for a deck, but since there is quite some interest in the local community, I decided to give it a go. To be fair I didn't really burn serious brain power, the way they are set up is pretty straightforward. Raid and rush into the sunset, supported by some tricks.

First up, we have the non-expected version, lean green but still from Tattoine :)

I think it's pretty straightforward and essentially we have a 36 card backbone that you can goof around with tool choices - mostly cunning based, see the next deck as well for suggestions, or if you really wanna go pauper city and skip on the Ritual dragon finishers, you can switch to a splash base for volley fire or some quality red/yellow tusken raider beef. Camtono is also a style choice, can be swapped out for Darksabers or other funky stuff if you feel like it, e.g. Pilio Star Compass or Stolen Starpath unit that maintain tempo and aggression. Other experiments involve Therm Scizzorpunch but that's almost similar to hoping a card called Jar Jar bings works for you.

Second deck is the expected cookie-cutter, with a few personal twists. If nothing else, you can make bad jokes about that epic fantasy series from master Sanderson while playing, while listening to Darude.

Much more consistent than the green version, great to play best of one on Kara, not so good once the sideboards come in.

Remember to cry Awoooooooo when going lethal and making the proper gestures. Especially if you Fett's firespray and them punch them in the face with an ambushed Lightmaker. Tuskennsss in spaaaaaace!

0 comments