Review
Bunny Kingdom Town
A nicely produced, quick city builder strictly for two that makes no grand claims of originality, but is pleasant to play. Its ease makes it particularly friendly for children and non-gamers.
- Published
- 2026
- Designer
- Richard Garfield
- Publisher
- IELLO
- Players
- 2
- Playing time
- 30 min
A new Garfield is usually a fairly safe promise of a minimum level of quality, and Bunny Kingdom Town keeps that promise. It is a pleasant production, nice to have laid out on the table, and above all a game that got my son to sit down and play with me three times without a single complaint. For me, that is already a small badge of honour.
This is a strictly two-player city builder, with a little engine building and a little resource management. You gradually build your city, arrange what you acquire, and try to make your small engine work as well as it can. It asks for neither much preparation nor heavy familiarity with the genre.
Its flow is quick and the explanation is extremely easy, so even non-gamers understand what they are doing and are pleased when they manage to set up a somewhat wheezy, but functional, engine. There is, however, plenty of superficiality and noticeable luck, chiefly depending on which objectives you draw, and that limits how deep the contest between the two of you can go.
It is by no means anything earth-shattering — nor does it have the immediate, explosive impact of a King of Tokyo. It left me with a bit of the feeling of a quick “I had a contract for three more board games, so here, have this too.” Still, as a quick, easy, nicely produced game for two that neither tires nor scares off a beginner, it does its job perfectly well.
Source: BoardGameGeek
0 comments
Sign in to react or comment.


