Review

Phoenix New Horizon

A knotty worker-placement euro with engine building, a touch of area majority, and more player friction than the genre usually permits. Perfectly competent, though its turn-order system keeps it short of excellence.

Phoenix New Horizon

Phoenix New Horizon

Published
2024
Designer
Jorge J. Barroso
Publisher
Perro Loko Games, Devir, DiceTree Games
Players
1–4
Playing time
120 min

Phoenix New Horizon feels like a euro that knows exactly which tools it wants on the table, without turning their presence into a revelation. I did not have a bad time; once it was packed away, though, I was not left feeling I had seen anything especially new.

At its centre is a knotty worker-placement euro, joining worker placement to engine building, along with a fair amount of counting and burning as you assemble your industrial machine. It is a familiar collection of mechanisms, put together capably, and it does not demand admiration merely for speaking a great deal of fluent euro.

I did not have a bad time; once it was packed away, though, I was not left feeling I had seen anything especially new.
TheTrainSpotter

This is not entirely solitary play: a touch of area majority, plus a rather odd rewards-and-bonus-actions track, creates more contact than the genre normally offers. The turn-order mechanism, however, left a small but persistent irritation, particularly with four players; there the construction did not seem as elegant as it wanted to be.

It is not a bad game, not remotely; it is simply a capable euro that does not quite become an excellent one.

It is not a bad game, not remotely; it is simply a capable euro that does not quite become an excellent one.
TheTrainSpotter

Source: BoardGameGeek

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