Review
7th Sea: City of Five Sails
7th Sea: City of Five Sails is a demanding LCG that takes patience before it starts paying you back. A few deckbuilding experiments and five plays in, its appeal is becoming clear.
- Published
- 2023
- Designer
- Tom Brown, Robert Croy, Case Kiyonaga, Case Lopez, Chris Medico
- Publisher
- Pine Box Entertainment
- Players
- 2–4
- Playing time
- 80 min
7th Sea: City of Five Sails does not make a charming first impression. Its rules are a little awkward — a respectable B- in passing — and it took me about five games to stop eyeing them with suspicion. Then I started wanting one more game. That is usually how it gets you.
As a hardcore LCG, it begins with the deck: you make small deckbuilding experiments, try a change, then find out whether that choice survives contact with another strategy. A game will not reward “I put some good cards in here”. It wants a plan, and it wants you to understand what that plan actually does.
Then I started wanting one more game.
TheCuttlefish
At the table, the interaction lives in what the other player brings and how their deck forces yours to respond. So far I have mostly seen BLTG echo champer, which leaves my view rather narrow; still, the urge to meet an unfamiliar deck and discover a different strategy is already part of the pull. You want to know what everyone else has been hiding.
With more time and more willing opponents, I would happily assemble three or four decks and keep putting it back on the table. 7th Sea: City of Five Sails asks for work at the start, but once you are past the thorny rules, it looks good enough to deserve a group that can show it the strategies it has been missing.
7th Sea: City of Five Sails asks for work at the start, but once you are past the thorny rules, it looks good enough to deserve a group that can show it the strategies it has been missing.
TheCuttlefish
Source: BoardGameGeek
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