Review

Knee Deep in Hexes

A fair, zero-luck game for two that brings the tension of a classic resource-rush RTS to the table. Its rules are simple, but it is far more cunning than it first appears.

Knee Deep in Hexes

Knee Deep in Hexes

Published
2024
Designer
Marcel Kraatz
Publisher
till5am
Players
2
Playing time
60 min

Knee Deep in Hexes immediately gave me that very specific classic-RTS feeling: two opponents racing for resources, reading each other, and looking for the tiny opening that will decide the game. It is a pure 1v1 game, with no luck obscuring your decisions, and that makes it especially fair when you lose—annoying, perhaps, but fair.

Its rules are simple, and its basic flow does not try to bury you in exceptions. The interest lies in how you use your options within that lean structure: when to accelerate the race for resources, and when to hold something back rather than reveal your plan straight away.

The interaction comes from constantly reading your opponent. There are openings, tricks, and bluffs, and these become much more valuable in repeated matchups, once both players know what the other might try. The two asymmetric factions add exactly that different angle to the contest, without changing the fact that the game is, first and foremost, a personal duel of decisions.

I would have liked a little more substance, so that the box felt like it offered more, and its price should definitely be lower for what you ultimately get. But yes, that is often how indie releases go. Even so, as a tight zero-luck 1v1 with room for practice, reading your opponent, and clever play, Knee Deep in Hexes is very fair.

Source: BoardGameGeek

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