Review
Capital Lux 2: Generations
Capital Lux 2: Generations is a small card game with far more bite than it first appears to have. It teaches in five minutes, finishes within forty, and gets everyone watching for the first player to burn.
- Published
- 2021
- Designer
- Kristian Amundsen Østby, Eilif Svensson
- Publisher
- Aporta Games, Giant Roc, Pixie Games
- Players
- 1–4
- Playing time
- 40 min
Capital Lux 2: Generations looks simple until you realise that every card you play may become somebody else’s problem. It has depth, it has burn, and it has that lovely sharp kind of aggression that does not need a pile of rules to hurt.
You play three rounds. In each one, you draft six cards from a deck of values 2–6 in four colours, then play them one at a time: either into the shared Capital or into your own Home Base, across their matching four sectors.
It has depth, it has burn, and it has that lovely sharp kind of aggression that does not need a pile of rules to hurt.
TheCuttlefish
At round end, each colour in your Home Base is checked against the Capital’s strength. Go over it and you lose your cards in that colour; hold the highest legal strength and you score a card. Then the Capital’s special powers arrive and make an already neat balancing act considerably more devious: you are not merely playing strong cards, you are setting limits, threatening them, and waiting to see who crosses one first. Lovely stuff. Who is going to inflate one more sector?
If you like heavy micro-card games such as Viard’s City XL, this is a must-buy. In a pocket format, it would be the sort of game that fits anywhere except a peaceful table.
If you like heavy micro-card games such as Viard’s City XL, this is a must-buy.
TheCuttlefish
Source: BoardGameGeek
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