Review
Castle Combo
Castle Combo looks like a game for younger players, yet it landed far better than expected with a table of adults too. I would recommend it without hesitation to eight-to-ten-year-olds looking for something light and mentally healthy.
- Published
- 2024
- Designer
- Grégory Grard, Mathieu Roussel
- Publisher
- Catch Up Games, asmodee, Engames
- Players
- 2–5
- Playing time
- 25 min
Castle Combo has the air of a younger players’ game, but I brought it to the elder statespeople of the group and it held up nicely. It is the sort of game that does not need to be heavy to keep everyone occupied. Sometimes the obvious thing really is the right thing.
The game runs on drafting choices and the points those choices produce. Bags seem to have a slight edge in scoring, so spotting them early gives a player a perfectly good reason to feel hopeful.
That is the good bit: you see what you want, see what the player beside you wants, and decide which plan to spoil.
CaptainObvious
But you are not simply taking what helps you. There is enough counter-drafting to make snatching something before another player can use it matter, and a straightforward pick becomes a small duel. That is the good bit: you see what you want, see what the player beside you wants, and decide which plan to spoil.
The bags imbalance is there, but it is not serious enough to spoil the game. If you want this sort of light game for children and would rather not take another trip through muddy piglets, Castle Combo makes a great deal of sense. It is not Oh My Goods, but it is a clean, cheerful choice that I would recommend without hesitation to its audience.
It is not Oh My Goods, but it is a clean, cheerful choice that I would recommend without hesitation to its audience.
CaptainObvious
Source: BoardGameGeek
0 comments
Sign in to react or comment.


