Review

Cold War: CIA vs KGB

Cold War: CIA vs KGB is not the last word in games about its subject. But for a child trying to understand a war with no famous battlefield attached, it is a gentle and useful place to begin.

Cold War: CIA vs KGB

Cold War: CIA vs KGB

Published
2007
Designer
Sébastien Gigaudaut, David Rakoto
Publisher
Edge Entertainment, Fantasy Flight Games, Galakta
Players
2
Playing time
60 min

My son is fascinated by every war going, yet the Cold War posed a fair question: where were the big battles? Cold War: CIA vs KGB managed something my rather dry explanations could not. It gave the subject a shape he could hold onto.

At heart, it turns the Cold War into a contest between the CIA and the KGB. It does not invent battles that never happened; it puts the two sides in opposition and lets that tension provide a young player with a first feel for the period.

Cold War: CIA vs KGB managed something my rather dry explanations could not.
WhiteColarGamer

The players take the two sides in turn, and the whole flow stays within a manageable level of difficulty and length. The interaction is the contest itself: you are not being handed a history lesson, but trying to get the better of the person opposite you, which keeps things moving without burying a new player in rules.

There are certainly stronger games for this level of difficulty, player demand and playing time. If I remember rightly, there is also a Star Wars retheme for anyone uncomfortable with the original subject or its assassination. Still, as a first step towards more demanding games—before the day of Squad Leader arrives—it offers a modest, honest pleasure and does its work quietly well.

Still, as a first step towards more demanding games—before the day of Squad Leader arrives—it offers a modest, honest pleasure and does its work quietly well.
WhiteColarGamer

Source: BoardGameGeek

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