Review

Propolis

Propolis is a fresh, light city builder with pleasing resource management and the good sense to finish in under an hour. It offers enough shape to feel satisfying without asking for an entire evening.

Propolis

Propolis

Published
2025
Designer
Molly Johnson, Robert Melvin, Shawn Stankewich
Publisher
Flatout Games, Alderac Entertainment Group, alea
Players
1–4
Playing time
30 min

AEG and Molly Johnson will generally get my attention, although I had begun to notice a little self-repetition across some of her designs. Propolis thankfully sits outside that pattern: it feels comparatively fresh, and a touch more involved than the other games of hers I had in mind.

At heart, it is resource management with the tidy, gentle shape of a city builder. You build up a small system of your own, trying to make what is available to you work a little more efficiently on the next turn.

Propolis thankfully sits outside that pattern: it feels comparatively fresh, and a touch more involved than the other games of hers I had in mind.
WhiteColarGamer

A game moves briskly, in roughly 40 to 50 minutes, and does not burden the experience with more than it needs. Interaction is not presented as a noisy confrontation; the emphasis is on getting each player’s own construction into place before the time at the table runs out.

This is the sort of game I want to put in front of me after a Tuesday at work: substantial enough to leave me feeling that I have made something, but light enough not to become a second shift. I came to it late, and I would happily bring it to a proper table again; quietly excellent.

I came to it late, and I would happily bring it to a proper table again; quietly excellent.
WhiteColarGamer

Source: BoardGameGeek

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