Review

Propolis

Propolis is my favourite summer filler: short, fresh, and rather more satisfying than it first appears. It is a pleasant resource-management city builder that leaves a very good impression in 40–50 minutes.

Propolis

Propolis

Published
2025
Designer
Molly Johnson, Robert Melvin, Shawn Stankewich
Publisher
Flatout Games, Alderac Entertainment Group, alea
Players
1–4
Playing time
30 min

Having covered the preferences of the younger crowd, I am closing the circle of summer fillers with my own top pick. AEG and Molly Johnson are usually a safe promise of something interesting, although in some of her designs I had started to sense a tendency towards self-repetition. Fortunately, Propolis does not belong in that category: it felt relatively fresh to me, and noticeably more complex than the others in its class.

At its core, it is a light city builder with resource management. What I liked is that its economy is not there merely to fill time; it gives the game a pleasing sense of organisation, as I try to make effective use of what I have available in order to build efficiently.

The flow remains quick and light without losing all of its interest. In roughly 40–50 minutes, it sets up a proper little city-building game: enough for me to feel that I built something, but without turning into a heavy table experience or a marathon of decisions.

Propolis gave me some very nice vibes, and I honestly wonder why I had not played it sooner. It will not remain merely an emergency summer option; I will happily serve it at a more proper table too.

Ad break, and we return with the report from BLTG’s tenth-anniversary executive retreat, featuring heavy euro and Kanonenfieber.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • EPOS: A Gentes Game

    EPOS: A Gentes Game brought a much-loved designer and an even more loved foundation to my table, along with so much material that proper organisation became part of the experience. The campaign and scenarios seem to genuinely add something on top of Gentes.

    WhiteColarGamer · 25 Aug 2026
  • Imperial Borders

    Imperial Borders stayed with me more as a promise spread across a table full of flags and cannons than as a completed game. Even so, that unfinished encounter produced enough smoke to make me want an immediate return with six players.

    WhiteColarGamer · 25 Aug 2026
  • Bunny Kingdom Town

    A nicely produced, quick city builder strictly for two that makes no grand claims of originality, but is pleasant to play. Its ease makes it particularly friendly for children and non-gamers.

    WhiteColarGamer · 25 Aug 2026

More by WhiteColarGamer →