Review

Commands & Colors: Napoleonics Expansion #6 – EPIC Napoleonics

EPIC Napoleonics gives Commands & Colors: Napoleonics the scale it has always seemed to be reaching for. With the action & tactics decks from Field Marshals and Tacticians, the battle becomes fuller and more tactically consequential.

Commands & Colors: Napoleonics Expansion #6 – EPIC Napoleonics

Commands & Colors: Napoleonics Expansion #6 – EPIC Napoleonics

Published
2016
Designer
Richard Borg
Publisher
GMT Games
Players
2–8
Playing time
240 min

Commands & Colors: Napoleonics was already, for me, the clear best of the C&C line; EPIC Mode simply gives it the scale it has always implied. The quantity of scenarios and the time commitment make it no casual proposition, but the return is proportionate.

The familiar Commands & Colors structure remains intact: issue orders, move units, and turn a well-timed opportunity into a decisive clash. In EPIC, though, the battlefield is large enough for artillery fire and close fighting to have momentum rather than merely noise.

The interesting decision is that a larger battle moderates the dice's little tricks: temporary victory banners and the tactical development of the fight matter more than a narrow reading of a scenario's area-control requirements.
TheTrainSpotter

The action & tactics decks from Field Marshals and Tacticians add further tools for managing that wider engagement. The interesting decision is that a larger battle moderates the dice's little tricks: temporary victory banners and the tactical development of the fight matter more than a narrow reading of a scenario's area-control requirements.

For Napoleonics players, EPIC is an unqualified recommendation: larger, more satisfying, and tactically more substantial without sacrificing the system's clarity.

For Napoleonics players, EPIC is an unqualified recommendation: larger, more satisfying, and tactically more substantial without sacrificing the system's clarity.
TheTrainSpotter

Source: BoardGameGeek

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