Review

Dinosaur Island: Rawr 'n Write

Dinosaur Island: Rawr ’n Write preserves the larger game’s flavour in a smart roll-and-write built around dice selection, placement, drawing and spatial planning. Its special characters and buildings may be rather too powerful, but the underlying design is sound.

Dinosaur Island: Rawr 'n Write

Dinosaur Island: Rawr 'n Write

Published
2021
Designer
Brian Lewis, David McGregor, Marissa Misura
Publisher
Pandasaurus Games, Catch Up Games, MINDOK
Players
1–4
Playing time
45 min

I used to pass over roll-and-writes as a matter of habit, but they have earned more of my attention lately: they reach the table readily, and the youngster plays them with genuine enthusiasm. Dinosaur Island: Rawr ’n Write had been on my list for a while because it appeared to want more than dice and a sheet full of boxes.

Its engine is dice drafting and placement. You choose dice and put them to work, then let those choices drive the development of your park; this is not merely a matter of rolling and recording, but a compact sequence of decisions about where a turn’s effort is best spent.

It is Tetris in Dinosaur Island overalls; the interesting decision is whether an easy placement now has quietly sealed off your best option later.
TheTrainSpotter

Then the familiar roll-and-write grammar takes over: you draw on your sheet and fit things into space that rapidly becomes awkward. It is Tetris in Dinosaur Island overalls; the interesting decision is whether an easy placement now has quietly sealed off your best option later.

My first play confirmed a rather clever design, one that retains the flavour of the larger board game without mechanically photocopying it. My one reservation is that the special characters and buildings seem very strong, making the game noticeably easy — or, at least, they did on first acquaintance. Still, it is good: a roll-and-write with substance rather than merely a grid to fill.

Still, it is good: a roll-and-write with substance rather than merely a grid to fill.
TheTrainSpotter

Source: BoardGameGeek

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