Review
Dune: Imperium – Immortality
Immortality is a proper expansion for Dune: Imperium rather than a box of extra material: it sits neatly beside Ix and changes the game’s priorities in meaningful ways. Most importantly, it gives the deck-building side the weight it was asking for.
- Published
- 2022
- Designer
- Paul Dennen
- Publisher
- Dire Wolf, Galápagos Jogos, Geekach LLC
- Players
- 1–4
- Playing time
- 120 min
Immortality does not feel like a collection of additions bolted onto Dune: Imperium. Alongside Ix, it reads as a genuine extension of the design: the game is recognisably itself, but the way I approach a session is materially different, and the whole package feels more complete.
The familiar loop remains in place. You build the deck, make use of the cards it gives you, and decide how heavily to commit to conflicts. Immortality makes that first part matter more, turning deck-building from support for the rest of your plan into a more substantial engine in its own right.
The interesting decision is whether to keep contesting conflicts or exploit the new routes to progress; that does take a little heat out of the conflicts, but replaces a narrower pattern with more viable lines of play.
TheTrainSpotter
Points and reputation are no longer so dependent on sending troops towards the fighting, either. The interesting decision is whether to keep contesting conflicts or exploit the new routes to progress; that does take a little heat out of the conflicts, but replaces a narrower pattern with more viable lines of play.
What the game gains is not merely more choice, but a denser economy of choices. Immortality is very good value, complements Ix in a way that feels organic, and brings Dune: Imperium about as close to a finished form as one could reasonably want.
Immortality is very good value, complements Ix in a way that feels organic, and brings Dune: Imperium about as close to a finished form as one could reasonably want.
TheTrainSpotter
Source: BoardGameGeek
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