Review

Europe Divided

Europe Divided initially looks like TS-Light, but its visible-objective structure gives it a distinct identity. It is a compact asymmetric two-player design with a great deal of thought packed into roughly 90 minutes.

Europe Divided

Europe Divided

Published
2020
Designer
Chris Marling, David Thompson (I)
Publisher
PHALANX, Ediciones MasQueOca, Udo Grebe Gamedesign
Players
2
Playing time
75 min

I approached Europe Divided with some real reservations. It looked like TS-Light, and it was not immediately clear what it could add to an already familiar shape. As it turns out, Phallanx has built a very strong system here, rather than merely a shortened version of a larger idea.

The asymmetry is between the EU/NATO pairing and the Eastern Bloc. The West has noticeably more options, but finds it harder to concentrate on one defined strategy; the Eastern Bloc is under greater resource pressure, yet can more readily carry out the plan it has chosen. This is not asymmetry as decoration. It materially changes how each side sets its priorities.

The interesting decision is that each player chooses the objectives they will score in the coming rounds, and their opponent can see them.
TheTrainSpotter

The interesting decision is that each player chooses the objectives they will score in the coming rounds, and their opponent can see them. Pursuing your own objectives therefore becomes an invitation for the other side to interfere, while the bluff operates on several levels: what you are actually pursuing, what you can achieve, and what you want your opponent to think you will defend.

It all comes together in scarcely more than 90 minutes, which is exactly the right length for this density of decisions. Europe Divided is a small, remarkably well-made surprise: familiar enough to get you settled quickly, but sufficiently its own game to earn a place on the table.

Europe Divided is a small, remarkably well-made surprise: familiar enough to get you settled quickly, but sufficiently its own game to earn a place on the table.
TheTrainSpotter

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review Red Dust Rebellion

    Red Dust Rebellion may be the most demanding COIN I have played, and perhaps the best. Its wildly asymmetrical factions look liable to collapse into nonsense; instead, they form an unusually well-balanced whole.

    TheTrainSpotter · 25 Aug 2026
  • Review Imperial Borders

    Imperial Borders takes Napoleonic warfare and turns it into a cleaner, more symmetrical wargame rather than a historical simulation. We did not complete a full game, but the preparation, demonstrations, and lengthy opening analysis made a persuasive case.

    TheTrainSpotter · 25 Aug 2026
  • Review Phoenix New Horizon

    A knotty worker-placement euro with engine building, a touch of area majority, and more player friction than the genre usually permits. Perfectly competent, though its turn-order system keeps it short of excellence.

    TheTrainSpotter · 22 Jul 2026

More by TheTrainSpotter →