Review

Fleet: The Dice Game

Fleet: The Dice Game makes fishing with dice and a marker feel like the obvious thing to do. It is a roll-and-write that works beautifully for younger players and adults alike, especially at three or four.

Fleet: The Dice Game

Fleet: The Dice Game

Published
2018
Designer
Ben Pinchback, Matt Riddle
Publisher
Eagle-Gryphon Games, Dice High Company, FRED Distribution, Inc.
Players
1–4
Playing time
45 min

Fleet: The Dice Game has become the young one's first pick at home: he sits there filling in little fish on the boats, and I have absolutely no complaint. This is the kind of game that gets going at once and reminds you that a sheet, a marker, and a few dice can make a very good evening.

The core is roll and keep. You roll dice, keep the ones you need, and use those choices to fill your personal sheet. The fish in the boats are not just satisfying boxes to colour in; they are how you watch your engine come alive.

The fish in the boats are not just satisfying boxes to colour in; they are how you watch your engine come alive.
CaptainObvious

The decisions have that small, pleasant tension that recalls the more competitive side of two-player Wingspan. At three or four players, the game shines brightest, because the roll-and-keep choices matter around the table and everyone is trying to build the better fishing engine.

Three things are enough. Dice, clever mechanisms, and the pleasure of watching your sheet fill up. If you like roll-and-writes or engine builders, you should absolutely look at Fleet: The Dice Game; it is a very enjoyable choice and it does not need to shout about it.

If you like roll-and-writes or engine builders, you should absolutely look at Fleet: The Dice Game; it is a very enjoyable choice and it does not need to shout about it.
CaptainObvious

Source: BoardGameGeek

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