Review
Florenza: X Anniversary Edition
Florenza: X Anniversary Edition is an older worker-placement and resource-management design with a tight economy and real room for optimisation. Its fixed market limits variety, but gives repeat groups a satisfying set of pressures to learn and exploit.
Florenza: X Anniversary Edition
- Published
- 2020
- Designer
- Stefano Groppi, P.S. Martensen
- Publisher
- Placentia Games, Post Scriptum, Banana Games
- Players
- 1–5
- Playing time
- 180 min
Florenza: X Anniversary Edition has the charm of an older design that does not need to shout before it starts making you work. It is straightforward to learn; playing efficiently is a different occupation. The economy begins very tight, and Renaissance Florence is in no mood to underwrite your artistic ambitions for nothing.
Each player begins with two basic production buildings, then collects resources and workers each round. Those are used to build stronger buildings, improve an engine, and assemble what is needed to sponsor works of art. The interesting decision is always present, and never quite routine: invest in production now, or hold the materials for the artwork that will turn scarcity into points?
That is when the interaction arrives: hard cuts on resources and, among experienced players, a few entirely fair knives in the ribs.
TheTrainSpotter
Buildings and artworks remain the same from game to game, with the initial workshop draft providing the meaningful variable. That can make certain routes feel repeatable, but the first play is also dense with options; it takes time to look past the catalogue and read what other players are short of. That is when the interaction arrives: hard cuts on resources and, among experienced players, a few entirely fair knives in the ribs.
The scoring is measured and tidy, which suits an economy that presses without suffocating. It is not the most variable design of its era, but it remains an interesting, pleasant blast from the past — and, with the right group, quietly excellent.
It is not the most variable design of its era, but it remains an interesting, pleasant blast from the past — and, with the right group, quietly excellent.
TheTrainSpotter
Source: BoardGameGeek
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