Review
Greed Incorporated
A decent economic negotiation/auction game that does not reach Splotter’s best work, but does not disappoint either. Its mechanisms take centre stage, while the endgame is not its most exciting feature.
- Published
- 2009
- Designer
- Jeroen Doumen, Joris Wiersinga
- Publisher
- Splotter Spellen
- Players
- 3–5
- Playing time
- 240 min
I would not call it perfect, nor would I place it alongside the major hits from that well-known Dutch hipster company. Still, Greed Incorporated is not a bad game; as a negotiation/auction game, it holds up perfectly well, especially if you want to stay in an economic setting and play something more relaxed with a larger group.
At its core, it is an economic game of negotiation and auctions. Players work through those mechanisms, with interaction arising directly from the decisions and agreements made around the table.
The game clearly gives priority to its mechanisms. That is very Splotter: the interest lies in how you handle its economic system and how everyone else’s choices affect your own, rather than in a thematic adventure or a dramatic finale.
The part that lost me a little was the endgame, which felt somewhat deflating. At least there was tension in this particular session: three of the five players finished very close together. It is not among the company’s very best, but for anyone wanting negotiation and auctions without demanding a masterpiece, it is an honest choice.
Source: BoardGameGeek
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