Review
Hexpanse
Hexpanse is an honest, brisk area-control game with more depth than its spare rules initially suggest. It will not suit every group, but the right table can get a great deal out of it.
- Published
- 2017
- Designer
- Toldi Gábor
- Publisher
- Korona Games
- Players
- 2–4
- Playing time
- 60 min
Hexpanse is honest area control for groups that understand holding a region is only the beginning of the argument. At first glance it looks simple, perhaps suspiciously so; then you start studying the board positions and thinking twice.
You play invading forces on a planet, deploying troops to contest particular regions. The basic shape is familiar: spread out, hold ground, watch where the other side will land, and try not to find yourself on the wrong end of the plan.
Hexpanse is honest area control for groups that understand holding a region is only the beginning of the argument.
TheCuttlefish
The mission deck adds the twist, asking your forces to form particular patterns. That turns conquest into an armed gymnastics routine: being everywhere is not enough; you must occupy the right places in the right arrangement while everyone else is fighting over precisely the spaces you need. Clear in the rules, considerably less innocent at the table.
It plays in about an hour and, while I would not recommend it to everyone, it left a very good impression. Hexpanse is one of those spare designs that opens more fronts than it first appears to, provided the group is right.
Hexpanse is one of those spare designs that opens more fronts than it first appears to, provided the group is right.
TheCuttlefish
Source: BoardGameGeek
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