Review

Jagged Alliance: The Board Game

Jagged Alliance: The Board Game is an honest, fairly streamlined cooperative adaptation of the computer game, retaining much of its feel without drowning in complexity. The rulebook and AI take patience, but liberating Arulco is still worth our weekly appointment.

Jagged Alliance: The Board Game

Jagged Alliance: The Board Game

Published
2019
Designer
Marko Jelen, Jan Wagner
Publisher
Board Zeppelin, Underground Games GbR, Underworld Kingdom
Players
1–4
Playing time
360 min

Some bakeries may have collapsed, because I sat down to play a cooperative masterpiece. Jagged Alliance: The Board Game is a good adaptation of the computer game and, most importantly, it captures plenty of its feeling without demanding a doctorate before you put it on the table. If you remember moments from the video game, the campaign gets an extra layer of laughs.

We play cooperatively, advancing the liberation of Arulco through a campaign. The group has to coordinate and handle the situations the game throws at it, while the AI takes care of the opposing side. It is not especially complex overall, and its mechanisms are streamlined enough to keep the flow alive.

Cooperation does bring the classic alpha-leader problem, though: one player can easily start directing the entire operation. The biggest enemy remains the rulebook, which makes you work before you understand how the AI functions. There is also limited dice rolling; it does not turn the game into chess, but after a while it can become tiring.

Despite its small hassles, the campaign is honest fun and the Jagged Alliance atmosphere makes it to the table. For me, it is a clear 7/10, and we will keep liberating Arulco every Tuesday.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Phoenix New Horizon

    Phoenix New Horizon is a somewhat kinky worker-placement euro with plenty of engine building and slightly more interaction than the genre usually offers. It is not bad at all, but its turn-order mechanism left me annoyed, especially at four players.

    TheCuttlefish · 22 Jul 2026
  • Knee Deep in Hexes

    A fair, zero-luck game for two that brings the tension of a classic resource-rush RTS to the table. Its rules are simple, but it is far more cunning than it first appears.

    TheCuttlefish · 22 Jul 2026
  • Lairs

    Lairs is Battleship with dungeons, monsters, and loot: a clever game with an asymmetric idea and a wonderfully light mood. The base box works nicely for younger players, while any expansion opens it up for older ones too.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →