Review
Khôra: Rise of an Empire
Khôra: Rise of an Empire is a pleasant, light civilisation race, much closer to a friendly game in weight and length than Iello’s “expert” label suggests. Its trouble is that military development is not merely a route to explore; it looks suspiciously like the route to take.
- Published
- 2021
- Designer
- Head Quarter Simulation Game Club
- Publisher
- IELLO, BoardBros, Devir
- Players
- 2–4
- Playing time
- 75 min
Khôra: Rise of an Empire is a neat little light-Civ game, far nearer a friendly game in weight and running time than Iello’s “expert” sticker would have you believe. It moves nicely and never drags; the sticker is doing rather more work than the game.
At its core, developing your city is a race: you advance, build towards a direction, and try not to let the other players disappear ahead of you. The feel is light and immediate, always urging you to grow your empire rather than burying you under rules.
It moves nicely and never drags; the sticker is doing rather more work than the game.
EdgyJellyfish
The difficulty is the direction in which it urges you. Military development tilts the board too far, leaving powers such as Argos and Sparta with a serious edge over the rest; in a race, giving certain runners better shoes is certainly a design decision.
It is not a bad game, and I would happily play it once or twice more because it remains agreeable at the table. Without something to level that military imbalance, though, Khôra is unlikely to last.
Without something to level that military imbalance, though, Khôra is unlikely to last.
EdgyJellyfish
Source: BoardGameGeek
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