Review
Magnificent Flying Machines
Magnificent Flying Machines is a light beer-and-pretzels game for laughs, teasing, and plenty of Take That!. Just do not expect its scoring to convince you that there is a serious plan behind all of it.
- Published
- 2018
- Designer
- Richard Denning
- Publisher
- Medusa Games, Board Game Box
- Players
- 2–6
- Playing time
- 150 min
I had fun with Magnificent Flying Machines. It is one of those games you bring out for a relaxed group, with beers and something to snack on, and treat as an excuse for laughs rather than a serious contest.
The interaction is unmistakably Take That!, with exactly the slightly rude energy a game like this needs. Faces drop, the teasing begins, and especially when someone gets hold of the shotgun, things become personal immediately. This is not a game for people who want everyone quietly building their own little thing.
The problem is that the scoring feels completely YOLO. It did not give me the sense that there is any particularly solid strategy to pursue, or that your choices lead to a satisfyingly controlled result. You are playing more for the chaos and the group’s reaction than to prove you played better.
So I would not say “do not buy it.” If what you want is a light, noisy evening full of aggressive teasing, it does the job. I would just rather get it second-hand.
Source: BoardGameGeek
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