Review
Magnificent Flying Machines
Magnificent Flying Machines is straight beer-and-pretzels fare: loud laughs, petty attacks, and plenty of Take That. Its scoring has a mind of its own, though, so it makes more sense as a second-hand purchase.
- Published
- 2018
- Designer
- Richard Denning
- Publisher
- Medusa Games, Board Game Box
- Players
- 2–6
- Playing time
- 150 min
Magnificent Flying Machines does not ask to be taken seriously, which is probably wise. You play it for the laughs, the small acts of spite, and the moment someone grabs the shotgun and every face across the table changes at once.
The Take That has teeth, and you will feel them. You interfere with your friends, they return the favour, and the table gets noisy for all the right reasons. That is the game, not some grand strategic revelation.
The Take That has teeth, and you will feel them.
TheCuttlefish
The problem is that the scoring feels rather YOLO, as though it has gone off for its own little flight while everyone else is playing. It does not spoil the mood, but it gives you no particular reason to invest more than necessary.
I would not tell you to avoid it. It does the job for a loose, noisy game; just find it second-hand.
It does the job for a loose, noisy game; just find it second-hand.
TheCuttlefish
Source: BoardGameGeek
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