Review
Messina 1347
On my second visit to Messina, this time with four players, Messina 1347 once again left me with an excellent impression. The more you learn it, the clearer it becomes that it still has more depth to offer.
- Published
- 2021
- Designer
- Raúl Fernández Aparicio, Vladimír Suchý
- Publisher
- Delicious Games, Arrakis Games, Fox in the Box
- Players
- 1–4
- Playing time
- 140 min
I returned to Messina with four players, and the game flowed much more comfortably. Having already played once, I was able to explain it to the group far more easily, which makes a big difference when everyone at the table is trying to grasp the game's rhythm and options at the same time.
At its core, the game has you manage your choices on the map, with the position and timing of your moves carrying real weight. In the first few games, it is easy to focus mostly on your own plan, since there are quite a few things to track and connect.
With greater familiarity, though, downtime is noticeably reduced. That is when you start seeing the "cuts" on the map more clearly: the moves that restrict or disrupt the other players' options. This interaction does not necessarily shout at you during the first explanation, but it becomes much more visible once the group already knows what it is looking for.
My impression remains super positive. Messina 1347 looks like one of those games that rewards repeated plays: not because the rules suddenly change, but because the flow becomes clearer, decisions become faster, and the depth of the map finally starts to stand out.
Source: BoardGameGeek
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