Review
Pocket Imperium
Pocket Imperium is a lean 3.5X king-of-the-hill filler whose action selection turns your neighbours into the important part of every decision. At two players, much of that bite goes missing.
- Published
- 2013
- Designer
- David J. Mortimer
- Publisher
- Games Factory Publishing, Good Little Games, LudiCreations
- Players
- 2–4
- Playing time
- 45 min
Pocket Imperium is an interesting 3.5X king-of-the-hill filler: clean, spare, and carrying a surprising amount of imperial ambition in a small package.
The action selection is where it gets deliciously awkward. You choose an action, your neighbours choose theirs, and suddenly your choice is not entirely yours. You have to read what the others want, get in their way, or use the way their decisions reshape the result of your own action. That is the hook.
You have to read what the others want, get in their way, or use the way their decisions reshape the result of your own action.
TheCuttlefish
At two players, unfortunately, a large part of the game’s spark disappears. You lose the looks across the table, the web of dependencies, and the pleasure of watching someone realise that their plan has stumbled because you chose differently.
The variants look genuinely worth exploring. With the right group and more hands tangling up your plans, Pocket Imperium is a small, sharp game that knows exactly where its conflict lives.
With the right group and more hands tangling up your plans, Pocket Imperium is a small, sharp game that knows exactly where its conflict lives.
TheCuttlefish
Source: BoardGameGeek
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