Review
Recall
Recall is a lighter, breezier dudes-on-the-map eurociv that keeps the interest high without demanding the same brain-burn as Civolution. At three players, it delivered chaos, competition, and tension right to the end.
- Published
- 2025
- Designer
- Helge Meissner, Kristian Amundsen Østby, Kjetil Svendsen
- Publisher
- Alion – by Dr Ø, 999 Games
- Players
- 1–4
- Playing time
- 90 min
Having already regretted letting Revive pass me by, I did not want to make the same mistake with its thematic follow-up. Recall gave me exactly what I wanted: a nice dudes-on-the-map eurociv, with the same flavour and interest as Civolution, but in a much more relaxed and breezy form. Same taste, fewer calories—and, yes, far less brain-burn.
At its core, the game has you develop your civilization on the map and make use of your units, following the logic of a eurociv that does not forget there are other players at the table. Presence on the board matters, but the overall feel remains cleaner and less exhausting than Civolution.
Our three-player game turned into proper chaos. There was serious competition right until the end, without it feeling as though everything was decided by luck or by one single correct route. There are multiple paths to victory, so you are not doomed just because you failed to calculate every detail with perfect accuracy.
That is what is so good about Recall: it offers meaningful choices, competition, and tension without demanding that you earn a doctorate every round. I completely understand why it is collecting such good reviews; it is a very fair, very enjoyable eurociv that I want to play again.
Source: BoardGameGeek
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