Review

Squaring Circleville

Squaring Circleville is a spare, abstract urban euro built around a rondel and a relentless pace. It avoids the clutter of newer designs, yet still produces the kind of tense race that makes a Spielworxx title worth the table space.

Squaring Circleville

Squaring Circleville

Published
2021
Designer
Matt Wolfe
Publisher
Spielworxx
Players
1–4
Playing time
120 min

I had been looking forward to Squaring Circleville because its urban subject called back the appeal Urban Sprawl had for me. It does not sell its city through lavish detail; it is stern, and quite abstract. That restraint suits it.

At the centre is a rondel that limits which action each player can take on a turn. The interesting decision is clean: you are not merely choosing what you need, but what your position allows you to do now.

The interesting decision is clean: you are not merely choosing what you need, but what your position allows you to do now.
TheTrainSpotter

Your available options improve gradually, giving the game development without burying it beneath exceptions and surplus subsystems. At the same time it is strongly a race and an area-control contest: you chase the spaces that matter while everyone else is trying to take them first, and there is virtually no downtime.

Beside current eurogames, Squaring Circleville can look almost bare; that is its virtue, not its omission. For genre fans, and for groups tired of overengineered designs, it is a quietly excellent Spielworxx release.

For genre fans, and for groups tired of overengineered designs, it is a quietly excellent Spielworxx release.
TheTrainSpotter

Source: BoardGameGeek

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