Review
The Grand Trunk Journey
An honest pick-and-deliver game with hand management and a small deckbuilding twist, which gains tension when time-sensitive contracts send everyone racing. It is dry and somewhat tiring, but for me it remains an enjoyable train game with unusual pacing and a core worth developing.
- Published
- 2020
- Designer
- Claude Sirois
- Publisher
- Spielworxx
- Players
- 2–4
- Playing time
- 120 min
The Grand Trunk Journey is an honest pick-and-deliver train game: not flawless, but enjoyable enough that I would like to see it on the table again. It has that dry, workmanlike feel that can become tiring, yet it worked for me personally.
Its core is about managing my hand well while arranging my deliveries. The small deckbuilding mechanism adds interest to that process without stealing the spotlight from the pick-and-deliver side.
The game really heats up around the time-sensitive contracts. Suddenly everyone is rushing for the racing elements of the session, and that pressure gives the game a somewhat strange, but interesting, tempo.
I would not call it a relaxing game, nor a perfect one. Even so, its central mechanism seems to have genuine potential to me, and the overall result is a particularly enjoyable train game for anyone who does not mind a little extra dryness along the route.
Source: BoardGameGeek
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