Review

Tinners' Trail (Second Edition)

Tinners' Trail returns in a very carefully produced second edition, with small refinements that make it flow nicely at the table. It is still an older design, though, and its mineral-pricing system reveals some of that age.

Tinners' Trail (Second Edition)

Tinners' Trail (Second Edition)

Published
2021
Designer
Martin Wallace
Publisher
Alley Cat Games, Maldito Games, PHALANX
Players
1–5
Playing time
90 min

This reprint of an old game by the Uncle is, first and foremost, a very attractive object. The production is excellent, and the second edition’s small refinements and additions make it feel as though the game has received the care it deserved.

At the table, the gameplay is smooth and approachable without becoming bland. Its basic flow is pleasant and easy to grasp, while players’ choices do not remain isolated: there is enough player-to-player complication that I need to watch what everyone else is doing rather than quietly planning my own little corner.

The point that needs attention is the available actions. Particularly in a five-player game, I felt that there are more actions than you can genuinely support, which is why I consider one of the two KS mini expansions essentially necessary for every play. It is not the kind of addition that merely decorates the box; it helps the experience breathe.

Overall, Tinners' Trail is a very enjoyable experience and a reprint worth noticing. It could have been genuinely excellent with a better mineral-pricing mechanism; as it stands, that is where the age of the design shows a little. Even so, it remains pleasant, smooth, and interactive enough that I want to bring it back to the table.

Source: BoardGameGeek

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