Review

Towers of Am'harb

I did not know much about Towers of Am'harb, but seeing Moideas is enough to get it onto my table without much hesitation. Thankfully, it continues the publisher's very good track record.

Towers of Am'harb

Towers of Am'harb

Published
2019
Designer
Chu-Lan Kao
Publisher
Moaideas Game Design
Players
2–4
Playing time
45 min

I cannot say I went into Towers of Am'harb well prepared. But whenever I see Moideas, I go straight for it: so far, it has not disappointed me. This is another thematic/abstract bit of delightful nonsense, dressed up in cultists and dark altars while hiding a clean positional puzzle underneath.

Players place their cultists on the board in order to dominate scoring altars. That is where the interaction lives: who manages to control the places that matter, and who is forced to leave room for everyone else.

The central trick is that cultist movement is built around the familiar, silly yet timelessly effective Towers of Hanoi puzzle. It is not merely thematic decoration; it is the game's engine, imposing constraints you need to account for as you move toward the altars.

The result is a game that begins gently, then tightens pleasantly toward the end as the board fills up and the available options narrow. A very respectable little friend: weird in the right way, with a strong central mechanism and plenty of tension without making a big fuss about it.

Source: BoardGameGeek

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