Review

Trick of the Rails

An interesting trick-taking game with a railway coat of paint, though it takes a little patience before its priorities come into focus. The trains are why I sat down with it; they are not quite why I would return.

Trick of the Rails

Trick of the Rails

Published
2011
Designer
Hisashi Hayashi
Publisher
Grok Games, Japon Brand, Mauá
Players
3–5
Playing time
20 min

Trick of the Rails is a pleasant trick-taker with a proper little railway flavour, and that flavour does more work than it probably ought to. Each hand feels as though it is laying out a small rail story on the table, even if I took a while to work out where mine was supposed to be heading.

At heart, it is a trick-taking game, with the usual luggage: some luck, some unruly hands, and a game state that will not always honour the plan you brought with you. That is not inherently a flaw, but it does ask you to adjust rather than execute something immaculate.

For two or three hands I was playing my own “different game”, while everyone else had already found the route and carried on without me.
TheCuttlefish

My problem was seeing, at first, exactly what I ought to be pursuing, and how the final scoring makes the trains matter. The rulebook gets a B- for pointing you at the right target. For two or three hands I was playing my own “different game”, while everyone else had already found the route and carried on without me. Not a disaster, but enough to make the game feel less than immediately welcoming.

Overall, it is interesting, and the trains give it its identity; they are also its strongest card. Without that railway flavour, I doubt I would have given it a second look.

Without that railway flavour, I doubt I would have given it a second look.
TheCuttlefish

Source: BoardGameGeek

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