Review
Undaunted: North Africa
Undaunted: North Africa brings vehicles to a series I already like a great deal, and its early scenarios suggest there is more to uncover. It has not swept me away yet, but it has certainly kept me at the table.
- Published
- 2020
- Designer
- Trevor Benjamin, David Thompson (I)
- Publisher
- Osprey Games, Doit Games, GaGa Games
- Players
- 2
- Playing time
- 60 min
I like the original Undaunted and War Chest a great deal, so a second Undaunted with vehicles had my attention immediately. It does not disappoint; it simply has not dazzled me yet.
Vehicles are the new presence on the battlefield, while the opening scenarios build their contest around objectives that must be held or demolished. This is not merely a matter of putting pieces forward: you have to watch what you can still accomplish, and what has already slipped away.
It does not disappoint; it simply has not dazzled me yet.
TheCuttlefish
That is where the flow becomes a little odd. One side can lose the ability to carry out demolitions while the other cannot control the relevant objective, and the contest regularly drifts into a draw rather than delivering the clean, nasty blow you were waiting for. You look across the table. Neither of you has the button you need. Now what?
I have not reached the more involved scenarios, so I am not ready for a final judgement. I do not regret buying it at all, and I want to keep exploring; for now, it is a good Undaunted that I am waiting to show its teeth.
I do not regret buying it at all, and I want to keep exploring; for now, it is a good Undaunted that I am waiting to show its teeth.
TheCuttlefish
Source: BoardGameGeek
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