Review
Unmatched Adventures: Teenage Mutant Ninja Turtles
Unmatched Adventures: Teenage Mutant Ninja Turtles turns the familiar confrontation into a cooperative boss fight with smart adjustments and the sort of difficulty that pulls you straight back in. Shredder has already made his point.
Unmatched Adventures: Teenage Mutant Ninja Turtles
- Published
- 2025
- Designer
- Noah Cohen, Rob Daviau, Jason Hager, Justin D. Jacobson, Jason Kemppainen, Justin Kemppainen, Brian Neff, Darren Reckner
- Publisher
- Restoration Games, Geekach LLC, IELLO
- Players
- 1–4
- Playing time
- 40 min
I had not played the first Unmatched Adventures, so I opened this one with genuine curiosity — and, honestly, because the Ninja Turtles start with a small advantage in my affections. Cooperative Unmatched versus a boss sounded like a good idea. It works even better at the table.
The central fight becomes a shared problem: you are no longer looking for the player to knock out, but for the way everyone can bring down the boss. The rules changes that support that shift are genuinely clever, and the result never feels like Unmatched wearing a cooperative hat for the afternoon.
The rules changes that support that shift are genuinely clever, and the result never feels like Unmatched wearing a cooperative hat for the afternoon.
TheCuttlefish
You need to coordinate, think ahead, and draw the right things when they matter, because Shredder gives you nothing. He currently has us 3–1, and that is the useful kind of defeat: it does not sour the game, it makes you sit down again and try to return the favour. Krang has an entirely different play style, so the next fight should be a different beast. Who gets hit first?
This is a demanding, well-built cooperative boss fight that lets Unmatched work differently without losing its character. Very good stuff.
This is a demanding, well-built cooperative boss fight that lets Unmatched work differently without losing its character.
TheCuttlefish
Source: BoardGameGeek
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