Review
7 Empires
7 Empires reduces Gerdts’s Imperial to a gentler proposition, then misplaces much of the reason Imperial mattered. The long game supplies a little pulse; it does not supply a recommendation.
- Published
- 2024
- Designer
- Mac Gerdts
- Publisher
- PD-Verlag, Rio Grande Games
- Players
- 2–6
- Playing time
- 150 min
We tried 7 Empires with five players, and its direction was obvious from the start: simplification and a remix of proven materials, rather than anything that earns its own place on the shelf. It is Imperial made simpler, with the flavour of quinoa mince.
The game is built around that lighter Imperial proposition, but the reduction never produces a fresh or cleaner kind of tension. A standard-length game simply drifts by; there are decisions, naturally, but they never gain the weight needed to make the contest stick.
It is Imperial made simpler, with the flavour of quinoa mince.
EdgyJellyfish
Player interaction has too little room to bite as well. Only the long game manages a little excitement and a little table-side karate, and even then it feels like life support rather than a reason to choose the longer version.
Perhaps 7 Empires can lead a nervous player by the hand before their first meeting with the Swiss banker. For everyone else, I can find no reason to recommend it.
For everyone else, I can find no reason to recommend it.
EdgyJellyfish
Source: BoardGameGeek
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