Review
Aeon's End
Aeon's End is a cooperative deckbuilder with a fast, smooth flow, clever enemies, and enough variety to keep calling for another run. There is no player-on-player fight, but it works especially well solo or with two.
- Published
- 2016
- Designer
- Jenny Iglesias, Nick Little (I), Kevin Riley
- Publisher
- Action Phase Games, Indie Boards & Cards, Angry Lion Games
- Players
- 1–4
- Playing time
- 60 min
Aeon's End is one of those cooperative games that gets you into the table immediately and does not leave you watching your turn drift past. It moves beautifully, it feels built for repeat plays, and despite having none of that direct player conflict, I preferred it to Thunderstone.
You each build a deck, but you are not building it against one another. You are building it against the enemy. Every choice is about strengthening the group’s attack and defence, while the opponent brings its own little engine to the table and makes you respond.
It moves beautifully, it feels built for repeat plays, and despite having none of that direct player conflict, I preferred it to Thunderstone.
TheCuttlefish
The enemies are not just health totals waiting to be worn down. Their systems are clever enough that both games I played came down to the wire, each one seeming capable of going either way at any moment. You will not betray your friends here; you will simply try not to let the enemy’s next hit betray all of you.
For me, this is honest solitaire, and very good solitaire at that: it plays wonderfully both solo and with two, without needing to assemble a full crew before it comes alive. I want a few more games first, but I am already looking at the expansions with a rather committed expression.
For me, this is honest solitaire, and very good solitaire at that: it plays wonderfully both solo and with two, without needing to assemble a full crew before it comes alive.
TheCuttlefish
Source: BoardGameGeek
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