Review

Aeon's End

Aeon's End is a cooperative deckbuilder with a fast, smooth flow, clever enemies, and enough variety to keep calling for another run. There is no player-on-player fight, but it works especially well solo or with two.

Aeon's End

Aeon's End

Published
2016
Designer
Jenny Iglesias, Nick Little (I), Kevin Riley
Publisher
Action Phase Games, Indie Boards & Cards, Angry Lion Games
Players
1–4
Playing time
60 min

Aeon's End is one of those cooperative games that gets you into the table immediately and does not leave you watching your turn drift past. It moves beautifully, it feels built for repeat plays, and despite having none of that direct player conflict, I preferred it to Thunderstone.

You each build a deck, but you are not building it against one another. You are building it against the enemy. Every choice is about strengthening the group’s attack and defence, while the opponent brings its own little engine to the table and makes you respond.

It moves beautifully, it feels built for repeat plays, and despite having none of that direct player conflict, I preferred it to Thunderstone.
TheCuttlefish

The enemies are not just health totals waiting to be worn down. Their systems are clever enough that both games I played came down to the wire, each one seeming capable of going either way at any moment. You will not betray your friends here; you will simply try not to let the enemy’s next hit betray all of you.

For me, this is honest solitaire, and very good solitaire at that: it plays wonderfully both solo and with two, without needing to assemble a full crew before it comes alive. I want a few more games first, but I am already looking at the expansions with a rather committed expression.

For me, this is honest solitaire, and very good solitaire at that: it plays wonderfully both solo and with two, without needing to assemble a full crew before it comes alive.
TheCuttlefish

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review SpaceCorp: 2025-2300AD

    SpaceCorp with Ventures is a tight, lively full package, and it is notably better at three, where blocking and close scores make every move matter. You may complain before realising how dangerous your company becomes in the final phase; that is part of the pleasure.

    TheCuttlefish · 25 Aug 2026
  • Review Knee Deep in Hexes

    Knee Deep in Hexes is an honest, luck-free duel with the urgent economy of a classic resource-rush RTS. The rules are light, but repeat games develop teeth.

    TheCuttlefish · 22 Jul 2026
  • Review Arcs

    Arcs improves markedly once the advanced rules, asymmetric alien factions, and their powers enter the picture. It still leaves too much of its balance to the people around the table, but this is no longer an automatic no.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →