Review
Andromeda's Edge
Andromeda's Edge takes the framework of Dwellings of Eldervale and builds a denser, more modular engine game around it. It demands time, careful faction selection and a tolerance for administration, but under the right conditions it proves the richer design.
- Published
- 2024
- Designer
- Luke Laurie, Maximus Laurie
- Publisher
- Cardboard Alchemy, Cranio Creations, CrowD Games
- Players
- 2–4
- Playing time
- 160 min
Dwellings of Eldervale had already become one of my favourite games of recent years, so Andromeda's Edge was never going to escape scrutiny. My first play was tiring rather than revelatory: there are so many systems, factions and possible directions that the design initially feels overstuffed, and the balance between asymmetric powers did not convince me. It was not a poor game; it simply was not the instant conversion I expected.
The Eldervale chassis is plainly present: ships replace wizards, and the same dice-driven combat remains, which I still rate highly because a conflict becomes an actual table event rather than a calculation with decorations. Andromeda's Edge then places a substantially heavier engine on top of it. You arrange modules in rows and activate one or more rows at resets. The interesting decision is which part of your machinery deserves investment now, when its return only arrives as the cycle comes round.
It is Eldervale's hand wearing much heavier work overalls; richer, certainly, but more demanding to manage.
TheTrainSpotter
Factions, modules, expansions and bots provide meaningful variation rather than merely a large box of options. Player contact is also sharper than in Eldervale: positions, opponents and combat create friction, while a fortunate or unfortunate faction pairing can materially alter the character of a session. It is Eldervale's hand wearing much heavier work overalls; richer, certainly, but more demanding to manage.
With better-balanced factions and a group less interested in playing to the knife-edge, the game opened up remarkably. There was drama, laughter at the dice and a satisfying amount of noise, without that early sense that one system had settled the contest before it began. It is not for every evening or every table, but groups willing to invest in a particular game will find real depth and longevity here.
Updated session
Later plays made me revise that first reservation quite plainly. The concern over imbalance has not vanished as a possibility, but with more suitable factions and opponents the game worked far better; I now consider it superior to Dwellings of Eldervale precisely because it is richer, even if it asks for more management.
I now consider it superior to Dwellings of Eldervale precisely because it is richer, even if it asks for more management.
TheTrainSpotter
Source: BoardGameGeek
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