Review
Angel Fury
Angel Fury is a relaxed, near-symmetrical take-and-hold brawl of angels, demons, dice, and repeated violence. It is not a game to take terribly seriously, but it makes a very agreeable hour of it.
- Published
- 2022
- Designer
- Daniel Fryxelius
- Publisher
- FryxGames, Stronghold Games, Intrafin Games
- Players
- 1–4
- Playing time
- 120 min
I rate Fryx, but Angel Fury’s mountain of plastic initially kept me at arm’s length. It is the sort of box that makes you wonder whether you bought a game or a small storage facility. On the shelf, though, it won me over. I saw it in person and, yes, it ended up in the collection.
Players divide into angels and demons, then fight over a human soul in a largely symmetrical contest. The core is take and hold, but the game does not pretend to be delicate: dice arrive often, and combat is always close at hand.
There is a great deal of hitting, and that is the point: you will wreck the other side’s plans with a good blow before they wreck yours.
TheCuttlefish
There is a great deal of hitting, and that is the point: you will wreck the other side’s plans with a good blow before they wreck yours. There is enough depth and enough room for different approaches, but one poor roll can put a bullet through your lovely plan without asking permission. At least the scaling has clearly been considered, and it works well from one to four players.
The retail edition has half the leaders from the KS version, which costs it roughly 30% of its replayability; not a disaster, but a noticeable loss. Even so, for a pleasant hour of dice, arguments, and a little divine theatre, Angel Fury does exactly what it says on the box.
Even so, for a pleasant hour of dice, arguments, and a little divine theatre, Angel Fury does exactly what it says on the box.
TheCuttlefish
Source: BoardGameGeek
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