Review

Angel Fury

Angel Fury ultimately won me over as a substantial, plastic-heavy battle game for a relaxed hour of slaughter. It is not a game to take too seriously, but it does make sure to work properly at every player count.

Angel Fury

Angel Fury

Published
2022
Designer
Daniel Fryxelius
Publisher
FryxGames, Stronghold Games, Intrafin Games
Players
1–4
Playing time
120 min

Although I appreciate Fryx as a designer, I had stayed away from the Angel Fury Kickstarter, a little intimidated by all that plastic. But when I saw it in person on the shelf, its presence finally convinced me to add it to my collection. It is one of those games that makes its promise clear: angels and demons, a human soul in the middle, and plenty of fighting around the table.

This is an easygoing, almost symmetrical take-and-hold game. Players split into the two sides, angels and demons, and fight for control of the soul. Its basic feel is immediate and confrontational: you contest, hold positions, and try to impose yourself on the opponent.

The game involves plenty of dice, and the fighting can turn into a proper slaughter. There is enough depth to pursue different strategies, but I would never take it too seriously: one bad roll can simply execute whatever plan you had prepared. At least that uncertainty suits its relaxed, spectacular atmosphere.

For me, it is a perfectly good choice for an enjoyable hour. A major positive is that the scaling for 1, 2, 3, and 4 players seems to have been studied carefully and works well at every count. My main complaint is that the retail edition has half the leaders of the Kickstarter edition; it is not a disaster, but it noticeably loses, by roughly 30%, in replayability.

Source: BoardGameGeek

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