Review
Angel Fury
Angel Fury ultimately won me over as a substantial, plastic-heavy battle game for a relaxed hour of slaughter. It is not a game to take too seriously, but it does make sure to work properly at every player count.
- Published
- 2022
- Designer
- Daniel Fryxelius
- Publisher
- FryxGames, Stronghold Games, Intrafin Games
- Players
- 1–4
- Playing time
- 120 min
Although I appreciate Fryx as a designer, I had stayed away from the Angel Fury Kickstarter, a little intimidated by all that plastic. But when I saw it in person on the shelf, its presence finally convinced me to add it to my collection. It is one of those games that makes its promise clear: angels and demons, a human soul in the middle, and plenty of fighting around the table.
This is an easygoing, almost symmetrical take-and-hold game. Players split into the two sides, angels and demons, and fight for control of the soul. Its basic feel is immediate and confrontational: you contest, hold positions, and try to impose yourself on the opponent.
The game involves plenty of dice, and the fighting can turn into a proper slaughter. There is enough depth to pursue different strategies, but I would never take it too seriously: one bad roll can simply execute whatever plan you had prepared. At least that uncertainty suits its relaxed, spectacular atmosphere.
For me, it is a perfectly good choice for an enjoyable hour. A major positive is that the scaling for 1, 2, 3, and 4 players seems to have been studied carefully and works well at every count. My main complaint is that the retail edition has half the leaders of the Kickstarter edition; it is not a disaster, but it noticeably loses, by roughly 30%, in replayability.
Source: BoardGameGeek
0 comments
Sign in to react or comment.


