Review
Ascension: Deckbuilding Game
Ascension: Deckbuilding Game has a few awkward design corners, but I keep enjoying it without a second thought. For an honest brawl with two or three players, it remains one of my top picks.
- Published
- 2010
- Designer
- Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
- Publisher
- Stone Blade Entertainment, Arclight Games, FunBox Jogos
- Players
- 1–4
- Playing time
- 30 min
Don't stop the rock. I come back to Ascension: Deckbuilding Game again and again, and the more I play it with people who already have a fair few games under their belts, the more its weaknesses show. Even so? I genuinely do not care. 😉
At its core, we build our decks through the hero choices that appear. That is also where one of the game’s frustrating points lies: in certain scenarios, hero selection can leave you effectively behind before you have had much chance to do anything.
There is also the familiar distribution problem, the 3-2/5-0 against 4-1/4-1, which regular Ascension carries too. It is not exactly the most elegant feeling when a game develops that way, but the conflict between players remains direct enough to keep the table alert.
Because, in the end, it is simply great fun. It has depth, asks me to keep track of what is happening across the table, and remains a top choice whenever I want an honest brawl with two or three players. It may have its flaws; I am not stopping the rock.
Source: BoardGameGeek
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