Review

Ascension: Deckbuilding Game

Ascension: Deckbuilding Game shows its design seams more clearly once everyone at the table knows what they are doing. It is still a deep, lively choice for a proper scrap with two or three players.

Ascension: Deckbuilding Game

Ascension: Deckbuilding Game

Published
2010
Designer
Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
Publisher
Stone Blade Entertainment, Arclight Games, FunBox Jogos
Players
1–4
Playing time
30 min

Don’t stop the rock. Coming back to Ascension: Deckbuilding Game with people who have put in a few games, I can see the cracks more clearly. Still, when the table wants a straight fight, this game knows where to throw the punch.

At heart it is a deckbuilder in which hero choices matter a great deal. Sometimes they matter too much: you can feel the game slipping away at hero selection, before you have had the chance to do anything especially clever with what is in front of you.

Still, when the table wants a straight fight, this game knows where to throw the punch.
TheCuttlefish

Then there is the familiar uneven start: 3-2/5-0 against 4-1/4-1, a problem the regular Ascension carries as well. That is not a tiny complaint, because it can make a duel feel bent before it has properly started biting. But once the choices open up and players begin putting pressure on one another, the game finds its teeth again.

I will not pretend those weaknesses vanish. With two or three players, though, Ascension: Deckbuilding Game remains deep, very entertaining, and one of the best choices for a proper scrap.

With two or three players, though, Ascension: Deckbuilding Game remains deep, very entertaining, and one of the best choices for a proper scrap.
TheCuttlefish

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review SpaceCorp: 2025-2300AD

    SpaceCorp with Ventures is a tight, lively full package, and it is notably better at three, where blocking and close scores make every move matter. You may complain before realising how dangerous your company becomes in the final phase; that is part of the pleasure.

    TheCuttlefish · 25 Aug 2026
  • Review Knee Deep in Hexes

    Knee Deep in Hexes is an honest, luck-free duel with the urgent economy of a classic resource-rush RTS. The rules are light, but repeat games develop teeth.

    TheCuttlefish · 22 Jul 2026
  • Review Arcs

    Arcs improves markedly once the advanced rules, asymmetric alien factions, and their powers enter the picture. It still leaves too much of its balance to the people around the table, but this is no longer an automatic no.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →