Review
Ascension: Deckbuilding Game
Ascension: Deckbuilding Game shows its design seams more clearly once everyone at the table knows what they are doing. It is still a deep, lively choice for a proper scrap with two or three players.
- Published
- 2010
- Designer
- Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
- Publisher
- Stone Blade Entertainment, Arclight Games, FunBox Jogos
- Players
- 1–4
- Playing time
- 30 min
Don’t stop the rock. Coming back to Ascension: Deckbuilding Game with people who have put in a few games, I can see the cracks more clearly. Still, when the table wants a straight fight, this game knows where to throw the punch.
At heart it is a deckbuilder in which hero choices matter a great deal. Sometimes they matter too much: you can feel the game slipping away at hero selection, before you have had the chance to do anything especially clever with what is in front of you.
Still, when the table wants a straight fight, this game knows where to throw the punch.
TheCuttlefish
Then there is the familiar uneven start: 3-2/5-0 against 4-1/4-1, a problem the regular Ascension carries as well. That is not a tiny complaint, because it can make a duel feel bent before it has properly started biting. But once the choices open up and players begin putting pressure on one another, the game finds its teeth again.
I will not pretend those weaknesses vanish. With two or three players, though, Ascension: Deckbuilding Game remains deep, very entertaining, and one of the best choices for a proper scrap.
With two or three players, though, Ascension: Deckbuilding Game remains deep, very entertaining, and one of the best choices for a proper scrap.
TheCuttlefish
Source: BoardGameGeek
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