Review
Boonlake: Artifacts
Artifacts does not rebuild Boonlake; it adds exploration and asymmetric tools where the design needed a little more pressure. It also has the good manners to make the game shorter.
- Published
- 2023
- Designer
- Alexander Pfister, Mario Rossi
- Publisher
- dlp games, Arrakis Games, Capstone Games
- Players
- 1–4
- Playing time
- 160 min
Alexander the Great seems to be in a period of recycling his strongest ideas, unless the next grand design is being kept in a locked drawer. Artifacts makes the already busy Boonlake denser, but not gratuitously so: the additions have a clear lineage and a definite purpose.
Boonlake’s existing flow gains exploration from maracaibo, bringing movement and a sense of progress to a system that already asks players to keep several things in view. It is maracaibo inside Boonlake, wearing different work clothes; not originality, but a sensible transplant.
It is maracaibo inside Boonlake, wearing different work clothes; not originality, but a sensible transplant.
TheTrainSpotter
Artifacts arrive around the second half of the game, offering asymmetric powers at a meaningful cost. The interesting decision is when that personal advantage is worth paying for: this is not free acceleration, but a commitment that changes how you weigh your options and feel the game’s pressure.
Base Boonlake was never dull, but it lacked the measured anxiety that distinguishes a successful euro: the herd-based push-your-luck in GWT, the mild nastiness of Mombassa, the racing element of Blackout. Artifacts moves it closer without turning it into a different game. With Artifacts, Boonlake is better and, more importantly, finishes about half an hour sooner.
With Artifacts, Boonlake is better and, more importantly, finishes about half an hour sooner.
TheTrainSpotter
Source: BoardGameGeek
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