Review
Carcassonne
Carcassonne remains the family game that can turn farmland into genuine domestic drama without wearing me out. With its first two expansions, it gains exactly the extra depth I want—provided we do not overdo it.
- Published
- 2000
- Designer
- Klaus-Jürgen Wrede
- Publisher
- Hans im Glück, 64 Ounce Games, 999 Games
- Players
- 2–5
- Playing time
- 45 min
In our house, Carcassonne keeps turning farmland into a high-stakes family affair. That is also how you understand why it has collected so many awards: it is one of those “kids’” games that you do not play merely so the little ones can have fun; you have fun too.
Its core is that constant contest for space: turn after turn, we try to claim the parts that suit us, with the farmland reliably becoming the excuse for the liveliest family discussions. The interaction is immediate, because what one person takes is often exactly what someone else wanted.
The first two expansions add one more notch of depth to that basic process. They do not change why we sit down at the table—to contest space and cheerfully argue about it—but they give us more things to consider and watch as we play.
There is, however, a perfectly sensible limit here: for the young one in the group, the game with the two expansions already “lasted too long.” So I would not add more, not because Carcassonne cannot handle them, but because family game night should end before the attention-span alarm starts ringing. With this setup, though, it remains one of the few family games I genuinely do not get tired of playing again.
Source: BoardGameGeek
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