Review

Carcassonne

Carcassonne is still the family game that turns one field into a small argument and a neatly completed area into a proper triumph. The first two expansions add useful depth without losing sight of the simple idea at its centre.

Carcassonne

Carcassonne

Published
2000
Designer
Klaus-Jürgen Wrede
Publisher
Hans im Glück, 64 Ounce Games, 999 Games
Players
2–5
Playing time
45 min

At our table, Carcassonne is family strife made of tiles: someone will claim the field you thought was yours, and someone else will try to fit the one landscape piece that changes everything. That is the good bit. The conflict is small, clear, and instantly understood.

Each turn, we grow the landscape one tile at a time and decide where our attention is worth spending. The choices do not look heavy, but every new piece can create an opening or spoil somebody else's careful plan.

That is the good bit.
CaptainObvious

That is where the interaction lives: in the fields, in the areas everybody is watching, and in the places where two plans are forced to meet. The first two expansions add depth to this story and make the table richer, but they also ask for more time and concentration.

That is the limit for younger players: with these additions, a game can last longer than they want it to. Even so, I can completely see why it has won so many awards; it is one of those “children's” games I never get tired of playing, and that is very good news for the whole family.

Even so, I can completely see why it has won so many awards; it is one of those “children's” games I never get tired of playing, and that is very good news for the whole family.
CaptainObvious

Source: BoardGameGeek

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