Review

Carnegie

By my fifth or sixth game of Carnegie, I am still uncovering new strategies through its departments. And as that interest holds, I increasingly want to try the variable setup too — but first I need to settle a small suspicion about one very strong opening.

Carnegie

Carnegie

Published
2022
Designer
Xavier Georges
Publisher
Quined Games, Emperor Penguin Games, HOT Games
Players
1–4
Playing time
120 min

By my fifth or sixth game of the base Carnegie, the thing has not merely failed to deflate; it keeps throwing new department combinations at me. I have reached the point where I want to add the extra mince to the burger, especially the variable-setup sheet, because the base game already feels meaty enough to be worth stirring up a little further.

The heart of our games lies in how the departments link together and in the choices you make from the start. It still does not feel as though I have found one recipe to repeat; instead, every new game reveals another strategy or combination I had not made use of.

What is starting to nag at me is one specific starting department: the one that lets you send someone on a mission for 7 research. In our games, I have the impression that whoever starts with it more often ends with the better final score — perhaps every one of our winners had it. Of course, as FCM taught us, every suspiciously strong opening may have counterplay; I simply have not thought it through enough yet.

And that is ultimately the best news for me: I want to keep playing it, not to rush into confirming a theory, but to test it with a proper statistical sample. My interest remains undiminished, and Carnegie keeps giving me reasons to set up the table again.

Source: BoardGameGeek

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