Review
Cavum
Cavum is a tight network-builder that turns empty hexes into a demolition site. Blowing up another player's tunnel feels remarkably like good table manners.
- Published
- 2008
- Designer
- Michael Kiesling, Wolfgang Kramer
- Publisher
- Eagle-Gryphon Games, HUCH!, Quined White Goblin Games
- Players
- 2–4
- Playing time
- 120 min
Cavum is the sort of hidden gem that sits quietly on a shelf until you finally get it played and wonder why more people are not talking about it. Yes, it has empty hexes and track-like tiles, which will frighten some tables before the box is even open. Their loss: my game of it was one of the year's most enjoyable sessions.
At heart, it is network building: you lay tiles, construct tunnels, and try to connect your network to the valuable veins and their gems. Placement is never merely a question of where a tile fits. It is where it helps you, where it cuts across someone else, and where it leaves enough room that they cannot immediately box you in.
Their loss: my game of it was one of the year's most enjoyable sessions.
TheCuttlefish
Then the explosions begin. You blow up rival tunnels, hear the imagined clatter-clatter-boom, and watch a carefully arranged plan become somebody else's problem. Bidding for turn order matters, especially because the last player can gain an edge when the veins fill with gems; that position costs them, but not always enough to stop it feeling favoured. I would like a variant with X-1 gems in the veins, and the knife would turn a little more fairly.
It is clever, tight, and happily unapologetic about its take-that. I would welcome that small balance adjustment, but Cavum remains an excellent network-builder for groups who smile when the explosion happens on the wrong side of the table.
I would welcome that small balance adjustment, but Cavum remains an excellent network-builder for groups who smile when the explosion happens on the wrong side of the table.
TheCuttlefish
Source: BoardGameGeek
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