Review

Caylus

Caylus remains an honest, minimalist old-school euro, with tightly connected mechanisms and no unnecessary decoration. It did not win me over completely, but I can absolutely see why it has earned so many accolades.

Caylus

Caylus

Published
2005
Designer
William Attia
Publisher
Ystari Games, Brain Games, Edge Entertainment
Players
2–5
Playing time
150 min

In a retro mood, we brought the classic Caylus to the table and, after realizing that nobody was certain whether they had played it before, gave it two and a half games. It is one of those German-school euros that needs no fanfare: lean, honest, and possessed of a clarity that plenty of modern designers would do well to study. More is not always better, indeed.

The game rests on tightly connected mechanisms, with a feel that reminded me a little of Wallace. The course of the game is built around choices that carry weight, without burdening the player with a pile of separate systems just to demonstrate depth.

Interaction becomes especially clear when everyone is eyeing the same crucial spots. To jump ahead, someone fights for a big scoring building, and access to it may run through a chokepoint—the gold mine is the obvious example. It is not enough simply to pursue your own plan there: you have to get ahead of the others and withstand the pressure of competition.

Personally, I was not crazy about this struggle over one big scoring building; it is not the kind of tension I enjoy most. Even so, the experience was very pleasant, and Caylus makes it perfectly clear why it is considered a classic and why it has collected so many accolades.

Source: BoardGameGeek

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