Review

Civolution

Civolution is a heavy, tight civilization simulation that had me managing panic and disappointment—and yet I immediately wanted to play it again. With one small scoring reservation, it can comfortably claim a place among the games of the year.

Civolution

Civolution

Published
2024
Designer
Stefan Feld
Publisher
Deep Print Games, DiceTree Games, Gémklub
Players
1–4
Playing time
180 min

Civolution is one of those heavy games that divides people, and I understand why. Mechanically, it feels like a successor to Burgundy, but on an entirely different weight scale: here, you are not merely lifting a game off the table, you are lifting a whole civilization simulation. And yet, beneath the god-game veneer, what I felt most was panic and disappointment management—in the good sense.

At its core is a sandbox of mechanisms that lock together and make sense. This is not a game where I simply unlock options and execute them all in sequence. Civolution is extremely tight: I constantly have to separate what I want from what I can actually do, because very often not everything fits into my plan. That inability to do everything, unlike in quite a few current games, is precisely where the tension comes from.

Interaction, then, comes chiefly through that pressure from the system and through the decisions I am forced to leave behind, rather than through any promise that I will get to build everything undisturbed. The one awkward point is scoring: the first round is tremendously important in practice, while also being the point at which I have the most limited decisions and possibilities, depending on the cards I happened to receive. I might have preferred the x5 to be x4 in the first round and the final one to be x3, but that is more likely to cause a bit of disappointment during scoring than to spoil the journey.

And the journey is good enough that the game came straight back out for a second play. I do not find it bad or uninteresting; I find it demanding, strange, and stubbornly compelling. If the scoring does not rub you the wrong way, Civolution can comfortably claim a place among the games of the year. Journey before destination, radiant.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • The Old King's Crown

    The Old King's Crown is a tough but fair asymmetric card game that needs a group willing to learn its peculiarities. Once the early learning games are out of the way, I found in it much of what I wanted Arcs to give me.

    TheTrainSpotter · 4 Mar 2026
  • Forestry

    Forestry is a tight resource-management euro that, despite my reservations about its “best with 2” reputation, worked wonderfully with four players. Its diverging paths to victory and crushing endgame make it far more interesting than I expected.

    TheTrainSpotter · 16 Feb 2026
  • Ayar: Children of the Sun

    Ayar: Children of the Sun is a euro that dares to tighten up rather than open out as the game progresses. With an original tableau-building grid and meaningful indirect interaction, it asks for more than one play before it reveals what it can do.

    TheTrainSpotter · 9 Feb 2026

More by TheTrainSpotter →