Review

Colonial Twilight: The French-Algerian War, 1954-62

Even a slightly uneven third game showed why Colonial Twilight deserves an unqualified recommendation. Its tension survives a mismatch in experience remarkably well.

Colonial Twilight: The French-Algerian War, 1954-62

Colonial Twilight: The French-Algerian War, 1954-62

Published
2017
Designer
Brian Train
Publisher
GMT Games
Players
1–2
Playing time
300 min

My third game of Colonial Twilight: The French-Algerian War, 1954-62 was inevitably a little one-sided, since my opponent was trying this sort of game for the first time. It was not, however, an empty demonstration of familiarity: at the second Propaganda round, the margin was a single point, the sort of small number that makes you study the table again and forget the tea going cold beside you.

That is the pleasing thing about it. Even when the players are not ideally matched, there is enough pressure in the game that you never feel you are merely carrying out a process towards its expected conclusion. For a Tuesday after work, it has just the right seriousness: it draws you in, gives you a proper squeeze, and leaves something worth discussing while the pieces go back in the box.

It was not, however, an empty demonstration of familiarity: at the second Propaganda round, the margin was a single point, the sort of small number that makes you study the table again and forget the tea going cold beside you.
WhiteColarGamer

I have said it before, and see no reason to retract it: Colonial Twilight comes unreservedly recommended. It is quietly excellent as a two-player game, even when the game begins on uneven terms.

It is quietly excellent as a two-player game, even when the game begins on uneven terms.
WhiteColarGamer

Source: BoardGameGeek

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