Review

Conan

Conan became the right, noisy holiday ritual: honest dice, a diabolical overlord, and a group having an almost unreasonable amount of fun.

Conan

Conan

Published
2016
Designer
Frédéric Henry, Antoine Bauza, Pascal Bernard
Publisher
Monolith Board Games
Players
2–5
Playing time
90 min

The next day began with wrist exercise and honest dice: Conan, in other words, as it should be. We missed the familiar Strategy Student and his fiery crescendo, but Aris filled the gap delightfully as a diabolical overlord: “MUAHAHAHA, LITTLE MEAT!” is exactly the level of spectacle I want from a night like this.

Our game was built around a scenario chosen by Aris. He took on the role of the overlord while the rest of us found ourselves facing him, with the dice having the first word and our wrists working overtime.

The interaction was immediate and lively: we gave and took from the big squid with legs, although, let us be honest, we mostly took. The scenario was fair and manly, and the fight against the overlord gave the group exactly the chance to plunge neck-deep into the fun.

For me, it was a supreme experience—not because it lacked a beating, quite the opposite—but because the whole table produced that satisfying holiday-trip feeling. A night with the noble barbarian is now an institution on every getaway.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Horizon Forbidden West: Seeds of Rebellion

    Horizon Forbidden West: Seeds of Rebellion is a polished, substantial co-op campaign game that captures the videogame’s combat well. Its weak, filler-heavy narrative, however, may keep it from reaching the finish line despite the strong gameplay.

    WhiteColarGamer · 22 Jul 2026
  • Abalone

    The Abalone I remembered from the 1990s came back off the shelf and, to my pleasant surprise, immediately found a new opponent at home. It remains an honest blast from the past, even if it feels somewhat dated once nostalgia is removed from the equation.

    WhiteColarGamer · 22 Jul 2026
  • Dune: War for Arrakis

    An impressive asymmetric conflict game that sat on the shelf for a long time, but ultimately justified the moment it finally reached the table. It keeps its depth without becoming exhausting, and the Spacing Guild makes it even better.

    WhiteColarGamer · 22 Jul 2026

More by WhiteColarGamer →