Review

Conan

Conan brings honest dice, an Overlord who gets to be properly wicked, and a group quite willing to take a beating. It is a loud, grand evening of adventure.

Conan

Conan

Published
2016
Designer
Frédéric Henry, Antoine Bauza, Pascal Bernard
Publisher
Monolith Board Games
Players
2–5
Playing time
90 min

Conan does not merely ask me to play a barbarian. It asks me to defend him with my wrist. The dice land hard, the tension rises quickly, and once the player opposite has settled into the Overlord role with a proper “MWAHAHA, MEAT!”, this is plainly not going to be a quiet evening.

A game is built around its scenario: the group is trying to get through it, while the Overlord is there to make that job as uncomfortable as possible. Play moves back and forth between the two sides, and the dice give every clash that lovely, honest uncertainty which makes everyone lean across the table.

You give and take from the large squid-with-legs — mostly take — and the group quickly finds the right tone: shouting, threats, laughter, and a shared effort not to become meat.
TheCuttlefish

There is no room for delicate play when the Overlord is chasing you with that much enthusiasm. You give and take from the large squid-with-legs — mostly take — and the group quickly finds the right tone: shouting, threats, laughter, and a shared effort not to become meat. Who needs civilisation?

This is the Conan I want: a sturdy scenario, a villain with appetite, and players throwing themselves fully into the trouble. For a trip away, or any evening that needs a little civilised barbarism, it has become a fixture.

For a trip away, or any evening that needs a little civilised barbarism, it has become a fixture.
TheCuttlefish

Source: BoardGameGeek

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