Review
Conan
Conan became the right, noisy holiday ritual: honest dice, a diabolical overlord, and a group having an almost unreasonable amount of fun.
- Published
- 2016
- Designer
- Frédéric Henry, Antoine Bauza, Pascal Bernard
- Publisher
- Monolith Board Games
- Players
- 2–5
- Playing time
- 90 min
The next day began with wrist exercise and honest dice: Conan, in other words, as it should be. We missed the familiar Strategy Student and his fiery crescendo, but Aris filled the gap delightfully as a diabolical overlord: “MUAHAHAHA, LITTLE MEAT!” is exactly the level of spectacle I want from a night like this.
Our game was built around a scenario chosen by Aris. He took on the role of the overlord while the rest of us found ourselves facing him, with the dice having the first word and our wrists working overtime.
The interaction was immediate and lively: we gave and took from the big squid with legs, although, let us be honest, we mostly took. The scenario was fair and manly, and the fight against the overlord gave the group exactly the chance to plunge neck-deep into the fun.
For me, it was a supreme experience—not because it lacked a beating, quite the opposite—but because the whole table produced that satisfying holiday-trip feeling. A night with the noble barbarian is now an institution on every getaway.
Source: BoardGameGeek
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