Review

Crossing Oceans

Crossing Oceans is a cleaner, more legible version of Transatlantic, but not such a radical revision that it displaces the older game. It is an easy recommendation for anyone who does not already own its predecessor.

Crossing Oceans

Crossing Oceans

Published
2022
Designer
Mac Gerdts
Publisher
PD-Verlag, Rio Grande Games
Players
2–4
Playing time
90 min

I left Crossing Oceans in shrink for a while because I had already played Transatlantic enough to expect only marginal differences. The differences are marginal, but usefully so: Gerdts still has his rondel, and this version takes the familiar frame and makes it noticeably tidier on the table.

At its centre is Gerdts's characteristic rondel-driven action selection. Crossing Oceans does not attempt to rewrite Transatlantic; it compresses it, removing a little friction without disturbing its identity. It is Transatlantic in different workwear, not a new profession.

It is Transatlantic in different workwear, not a new profession.
TheTrainSpotter

The more meaningful improvement is the handling of trading outposts, which I found neater, and the scoring. Points now develop in a much smoother, more trackable way; in the later rounds you can probably affect them too, so the player interaction sits where it ought to, rather than disappearing into a final calculation.

We played two games back to back, which is usually the most reliable test of whether a system wants another outing. Crossing Oceans sits comfortably in the “play it whenever” category: satisfying, but not something that demands emotional preparation on a Tuesday after work.

If you do not own Transatlantic, buy Crossing Oceans without hesitation; if you do, the older game still serves perfectly well, because these changes are not as fundamental as they were in Skymines.

If you do not own Transatlantic, buy Crossing Oceans without hesitation; if you do, the older game still serves perfectly well, because these changes are not as fundamental as they were in Skymines.
TheTrainSpotter

Source: BoardGameGeek

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