Review
Cthulhu Wars
In Cthulhu Wars, we played a bizarre map with new factions and ended up with some thoroughly honest carnage. The game also showed how much time it demands before you can tell genuine synergies from lopsided interactions.
- Published
- 2015
- Designer
- Sandy Petersen, Lincoln Petersen
- Publisher
- Petersen Games, Arclight Games, BoardM Factory
- Players
- 2–4
- Playing time
- 120 min
I set up Cthulhu Wars for a weird map, new factions and, thankfully, the expected honest carnage. It is one of those games that has plenty to show you, provided you are willing to stay with it long enough to understand what exactly happened at the table.
At the heart of the session are the factions' choices and the way they spread and clash across the map. There is a huge range of possibilities, but simply choosing a strong move is not enough: it takes time to discover which options genuinely fit together and which merely look good until the fighting starts.
In our game, the interaction between the map and a faction was ultimately what wrote the result. The map's special effect combined with a faction that spreads like trahanas, giving it such a lead that victory seemed decided before the match had even begun. When one such combination settles the contest so emphatically, the carnage that follows is not always enough to put things right.
I would not call it a bad game; I would call it a game that asks for a lot of time and willingness. And, honestly, if you have already entered the mindset of spending 1,000-1,500 euros on a game, you probably expect to sweat a little in order to learn it. After that, we also looked at Patchistory, which had been waiting very patiently in the queue for a very long time.
Source: BoardGameGeek
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