Review

Daitoshi

Daitoshi is a maximalist mid-to-heavy euro with many systems, yet its connections are impressively clean. Anyone already fluent in this language will find a game that deserves serious consideration for their collection.

Daitoshi

Daitoshi

Published
2024
Designer
Dani Garcia
Publisher
Devir, HIT Games, Portal Games
Players
1–4
Playing time
120 min

Having already enjoyed Barcelona and Windmill Valley, I was keen to see Garcia’s next step. Daitoshi is not trying to be just another elegant mid-weight euro: it dives straight into the point-salad pool, at the scale of Seti and Nucleum, with the confidence of a game that knows exactly how much it wants to fit onto the table.

At its core, it has a lot of moving parts, but they do not feel like arbitrary layers of complexity. The systems are put together very nicely and, in particular, the steam-production element feels fresh and organically tied to the rest of the game. This is one of those designs where I watch the machinery mesh and understand why every piece is there.

The rules flow remains relatively approachable for a package of this size, while the gameplay leaves room both for a balanced approach that does a little of everything and for specialization. Interaction mainly comes through how efficiently each player builds their own engine and through the final scoring: the track × achievement multipliers, in a What’s Your Game? style, are demanding and do not come easily. That gives the ending a satisfyingly tough tension.

If all of the above sounds like an appealing prospect rather than a warning, I think Daitoshi deserves a place in your collection and will deliver plenty of enjoyable sessions. If not, I would look at a more approachable title first—say, Nucleum. And because there is a lot of rulebook to unpack here, I will probably bring it on the trip too, for anyone who wants a teach and a game.

Source: BoardGameGeek

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