Review

Days of Ire: Budapest 1956

Days of Ire: Budapest 1956 finds its proper tension with three players: two rebels facing one Russian player. I liked it as a two-player game; this was a much better fit.

Days of Ire: Budapest 1956

Days of Ire: Budapest 1956

Published
2016
Designer
Katalin Nimmerfroh, Dávid Turczi, Mihály Vincze
Publisher
Mighty Boards, Cloud Island, Korona Games
Players
1–4
Playing time
90 min

I had only met Days of Ire: Budapest 1956 as a two-player game, and I liked it well enough. At three, with two rebels against one Russian player, it properly opened up: more bodies at the table, more pressure, and more room for the game to happen between people.

The heart of this particular setup is its uneven division of roles. The two rebels share a side while the Russian player stands alone; that alone gives the game a clean, immediate line of conflict.

You do not sit quietly building a little world.
TheCuttlefish

The interaction is not there for decoration. With three players, the two-against-one arrangement means every move is aimed at somebody across the table, rather than merely at your own private corner of the game. You do not sit quietly building a little world. You push, answer back, and watch to see who bends first.

For me, this is the arrangement that makes it sing: two rebels and one Russian player. I liked it at two; I enjoyed it far more at three.

I liked it at two; I enjoyed it far more at three.
TheCuttlefish

Source: BoardGameGeek

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