Review
DRCongo
DRCongo is a hard, demanding economic game, and getting the rules right only makes its pressure more satisfying. One missing bit of market leverage does not stop it earning a regular place among the games worth revisiting every year.
- Published
- 2015
- Designer
- Gary Dicken, Steve Kendall, Phil Kendall
- Publisher
- Ragnar Brothers
- Players
- 1–4
- Playing time
- 180 min
Once we played DRCongo correctly, it became better still. There is something quietly pleasing about that, rather like finding that the office drawer was never actually broken; it simply needed closing properly. This is a hard game, and it has very little interest in forgiving a mistake.
Its pressure comes from the absence of a comfortable corner. Misjudge a step and you pay for it, while the game carries on without offering a consoling pat on the shoulder. Even when money seems plentiful, almost absurdly so, the choices still have weight.
This is a hard game, and it has very little interest in forgiving a mistake.
WhiteColarGamer
I would have liked one further means of manipulating the market, particularly for the expensive goods. That is where the economic friction seems to run out a little before I am ready for it, which stands out because the rest of the game asks for such care.
It is not enough to make the game any less essential; it merely leaves a small mark on an otherwise robust economic design. DRCongo quietly earns its annual must-play slot beside Incorporated, Rolling Stock and Arkwright.
DRCongo quietly earns its annual must-play slot beside Incorporated, Rolling Stock and Arkwright.
WhiteColarGamer
Source: BoardGameGeek
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