Review

DRCongo

DRCongo is a hard, demanding economic game, and getting the rules right only makes its pressure more satisfying. One missing bit of market leverage does not stop it earning a regular place among the games worth revisiting every year.

DRCongo

DRCongo

Published
2015
Designer
Gary Dicken, Steve Kendall, Phil Kendall
Publisher
Ragnar Brothers
Players
1–4
Playing time
180 min

Once we played DRCongo correctly, it became better still. There is something quietly pleasing about that, rather like finding that the office drawer was never actually broken; it simply needed closing properly. This is a hard game, and it has very little interest in forgiving a mistake.

Its pressure comes from the absence of a comfortable corner. Misjudge a step and you pay for it, while the game carries on without offering a consoling pat on the shoulder. Even when money seems plentiful, almost absurdly so, the choices still have weight.

This is a hard game, and it has very little interest in forgiving a mistake.
WhiteColarGamer

I would have liked one further means of manipulating the market, particularly for the expensive goods. That is where the economic friction seems to run out a little before I am ready for it, which stands out because the rest of the game asks for such care.

It is not enough to make the game any less essential; it merely leaves a small mark on an otherwise robust economic design. DRCongo quietly earns its annual must-play slot beside Incorporated, Rolling Stock and Arkwright.

DRCongo quietly earns its annual must-play slot beside Incorporated, Rolling Stock and Arkwright.
WhiteColarGamer

Source: BoardGameGeek

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